How to Draw Hands

The finished result: How to Draw Hands
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By ShowMeStepByStepPublished Updated

Based on a video by Draw like a Sir.

Hands are the part most artists avoid. Marcel from Draw like a Sir breaks the whole hand into shapes you can already draw - a brick for the palm, three equal segments per finger, and a fan of knuckles across the back of the hand.

Once you know why each piece sits where it does, hands stop being a guessing game. The rules hold at any angle. Watch the video, then sketch along with the step images.

What you need

  • An HB pencil for construction, a 2B or 4B for the final lines
  • A kneaded eraser - it lifts light lines without shredding the paper
  • Plain drawing paper or a sketchbook, nothing fancy
  • Your own non-drawing hand

Block in the palm first, fingers second

Beginner hands look like spiders because they get drawn finger by finger from the fingertips down. Each finger becomes its own drawing and none of them agree.

Build it the other way round. The palm is one shape, a tapered brick wider at the knuckles than at the wrist. The fingers are a second shape, one soft wedge on top of that brick, before you split it into four. Get those two masses in proportion and the hand reads as a hand while it is still a scribble. Same habit as the rest of the drawing fundamentals: big shapes, then medium, then detail.

The proportions people get wrong

The palm is about as long as the middle finger. Hold your hand flat and check - wrist crease to the base of the middle finger is close to that finger's length. Most beginners draw a short palm with long fingers, and that one error is what makes a hand look alien.

Fingers bend at three joints, not two. The base knuckle counts as one, which is why Step 3 builds each finger from three segments instead of one line with a kink in it.

The thumb sits low and at an angle, attaching about halfway down the side of the palm rather than at the top corner, and it aims across the hand instead of straight out. Move it to that corner and the whole hand stops working.

Your other hand is the best reference you have

You have a free posable model attached to your wrist. Rest your non-drawing hand on the desk so it does not drift while you look away, and draw what is in front of you, not what you remember hands looking like. Work small and fast - a page of thirty-second sketches teaches more than one careful hour-long drawing.

The three poses worth learning first

The relaxed open hand, slightly cupped with the fingers curled, is the default rest position and shows the knuckle fan best. The fist folds everything in and pushes the knuckles into a hard ridge, which teaches you that fingers have volume.

The hand holding something - a mug, a pencil, a phone - turns up in almost every figure drawing and forces you to wrap fingers around a form. The same construction logic drives drawing the full figure.

Hands drawing ideas to practice next

Once the brick, the finger segments and the knuckle fan feel normal, push them into new hands.

  • Pointing hand. One finger straight, three curled into the palm, thumb resting on the middle finger. A good test of the three-segment rule.
  • Two hands touching. A handshake or two hands holding. Block in both bricks before any fingers so they meet in the right place.
  • Cartoon hand. Three fingers and a thumb, rounder tips, no nails. It still reads as a hand.
  • Palm side up. Draw the three muscle pads from Step 5 and the creases that cross them.
  • Skeleton hand. The same segments, drawn as bones. How to draw a skeleton shows the rest.

Common mistakes and how to fix them

All four fingers came out the same length. Middle is longest, index and ring are close and shorter, pinky is shortest and its base sits lower on the palm. Lay a light arc across the fingertips before you commit to a line.

The knuckles sit in a straight line. They ride a curve, and so does every joint below them. Step 4 covers the fan. A hand that looks stiff for no obvious reason is usually this.

The hand is too small for the figure. It wrecks an otherwise decent drawing. An open hand covers roughly the whole face, chin to hairline. Check against your own.

The fingers look like sausages. They are boxes with rounded corners. Flatten the fingertip where the nail sits and crease every joint.

Hands belong to a wider practice set. Eyes teach highlights and lid shadow, lips teach soft edges, and hair teaches you to draw a mass instead of counting strands. Same rule: big shape first, detail last.

What you'll need

Step-by-Step Guide

7 steps · about 10 minutes.Check off each step as you go and your progress saves automatically.

1

Block in the Palm as a Brick

1:45
Step 1: Block in the Palm as a Brick - How to Draw Hands

Start every hand with a simple rectangular brick for the palm. The proportions matter here. The palm is roughly the same length as the middle finger, and a little wider than it is tall when the fingers are extended.

Draw it lightly. This is your foundation, not your final line. Getting this rectangle right protects you from the most common beginner problem of fingers and palm sliding out of proportion.

Tip

Hold your own hand flat and look at it. The palm really is a rectangle. Trust the shape even when it feels too simple.

2

Sketch Stickman Fingers and a Thumb

2:25
Step 2: Sketch Stickman Fingers and a Thumb - How to Draw Hands

On top of the brick, draw four straight lines for fingers and one shorter line angling off the side for the thumb. Stickman style is fine. You're plotting placement, not detail.

The middle finger is the longest. Index and ring are roughly equal. The pinky is shortest. The thumb attaches lower on the side of the palm than most people draw it - around halfway down, not up at the top corner.

3

Build Each Finger from Three Equal Segments

3:15
Step 3: Build Each Finger from Three Equal Segments - How to Draw Hands

Every finger has three bones, and for drawing purposes treat them as three equal-length segments. Draw each finger with three short strokes instead of one long line. The break points become your knuckle joints.

The knuckle where the finger meets the palm belongs to the back of the hand, not to the finger itself. Measure your three segments starting from the first finger joint, not from where the finger meets the palm. That keeps the proportions honest.

Tip

Round the fingertip but leave the top flat where the nail sits. A perfectly round oval looks like a sausage and reads wrong instantly.

4

Place Knuckles Along a Curved Fan

4:35
Step 4: Place Knuckles Along a Curved Fan - How to Draw Hands

The knuckles are not in a straight line. They sit on a curve that fans outward, with the middle finger's knuckle higher than the index and ring, and the pinky knuckle lowest of all.

Draw a light arc across the back of the hand and place each knuckle on it. The same fan shape repeats at every joint down the fingers, which is why fingers fan out slightly when you spread them.

Tip

Draw the knuckles a bit edgy rather than fully round. You're really drawing the tendons that lie on top of the bones, and tendons read more angular than smooth ovals.

5

Refine the Palm into Three Muscle Pads

5:30
Step 5: Refine the Palm into Three Muscle Pads - How to Draw Hands

The palm is not a flat surface. It has three soft pads. The thenar (the fleshy mound at the base of the thumb), the hypothenar (the long pad on the pinky side), and the base of the fingers (the row of small pads at the top of the palm).

Sketch these as three soft shapes inside the brick. The thenar is the largest and most important because the thumb pivots from it. Once these pads are in place, hands viewed from the palm side or from a sideways angle stop looking flat.

6

Construct the Thumb with Three Connected Parts

6:50
Step 6: Construct the Thumb with Three Connected Parts - How to Draw Hands

The thumb is not a stubby oval glued to the side of the hand. Like every finger, it has three parts. The base sits inside the thenar pad, then a middle segment, then the rounded fingertip.

The pivot is at the base, deep in the muscle of the thumb pad, which is why the thumb can swing across the palm. Draw all three parts with three strokes, the same way you drew the fingers, and the thumb will start looking like a real thumb instead of an afterthought.

Tip

If the thumb still looks off, check from a side view. Most beginners draw the thumb too short. The middle segment is usually the part that gets skipped.

7

Add Fingernails, Creases, and Clean Outlines

7:40
Step 7: Add Fingernails, Creases, and Clean Outlines - How to Draw Hands

With the construction in place, do a clean line pass. Tighten the silhouette, then add the small details that sell the drawing as a hand. Fingernails sit on the top half of the last segment of each finger. Creases land at every joint where the finger bends.

The deepest creases are at the base of each finger, the middle knuckle, and across the palm in the natural fold lines. Erase your construction lines as you go and only keep the marks that describe form.

Tip

Theory only takes you so far. Once your construction makes sense, fill a page with quick hand sketches from your own reference. Muscle memory catches up faster than you expect.

Keep going

How to Grind Stained Glass

Products Used

The Checklist

How to Draw Hands

Tools
4
Materials
2
Steps
7
Video
10 min

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Your Guide

Draw like a Sir

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Question 1 of 5

What shape should you start the palm as?

Quick reference

Key takeaways from How to Draw Hands

5 questions, answers, and one-line explanations. Tap to expand.

  1. 1.What shape should you start the palm as?

    Answer: A rectangular brick

    A rectangular brick. The palm is roughly the same length as the middle finger and slightly wider than tall when fingers extend.

  2. 2.How many segments make up each finger for drawing?

    Answer: Three equal segments

    Three equal-length segments matching the bones. Drawing finger as one long line is the most common beginner mistake.

  3. 3.Where does the thumb actually attach to the palm?

    Answer: Halfway down side

    Around halfway down the side of the palm, not the top corner. Most beginners draw it too high, which kills proportions.

  4. 4.How are the knuckles arranged across the back of the hand?

    Answer: A curved fan

    A curve - middle knuckle highest, pinky lowest. The same fan repeats at every joint, which is why fingers splay outward.

  5. 5.What are the three fleshy pads of the palm called?

    Answer: Thenar, hypothenar, finger base

    Thenar (thumb side), hypothenar (pinky side), and the row at the base of the fingers. Add these and the palm stops looking flat.

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